上传文件至「rules」
This commit is contained in:
86
rules/3d.md
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86
rules/3d.md
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---
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name: 3d
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description: 3D content in Remotion using Three.js and React Three Fiber.
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metadata:
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tags: 3d, three, threejs
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---
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# Using Three.js and React Three Fiber in Remotion
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Follow React Three Fiber and Three.js best practices.
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Only the following Remotion-specific rules need to be followed:
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## Prerequisites
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First, the `@remotion/three` package needs to be installed.
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If it is not, use the following command:
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```bash
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npx remotion add @remotion/three # If project uses npm
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bunx remotion add @remotion/three # If project uses bun
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yarn remotion add @remotion/three # If project uses yarn
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pnpm exec remotion add @remotion/three # If project uses pnpm
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```
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## Using ThreeCanvas
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You MUST wrap 3D content in `<ThreeCanvas>` and include proper lighting.
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`<ThreeCanvas>` MUST have a `width` and `height` prop.
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```tsx
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import { ThreeCanvas } from "@remotion/three";
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import { useVideoConfig } from "remotion";
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const { width, height } = useVideoConfig();
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<ThreeCanvas width={width} height={height}>
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<ambientLight intensity={0.4} />
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<directionalLight position={[5, 5, 5]} intensity={0.8} />
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<mesh>
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<sphereGeometry args={[1, 32, 32]} />
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<meshStandardMaterial color="red" />
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</mesh>
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</ThreeCanvas>
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```
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## No animations not driven by `useCurrentFrame()`
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Shaders, models etc MUST NOT animate by themselves.
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No animations are allowed unless they are driven by `useCurrentFrame()`.
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Otherwise, it will cause flickering during rendering.
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Using `useFrame()` from `@react-three/fiber` is forbidden.
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## Animate using `useCurrentFrame()`
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Use `useCurrentFrame()` to perform animations.
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```tsx
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const frame = useCurrentFrame();
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const rotationY = frame * 0.02;
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<mesh rotation={[0, rotationY, 0]}>
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<boxGeometry args={[2, 2, 2]} />
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<meshStandardMaterial color="#4a9eff" />
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</mesh>
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```
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## Using `<Sequence>` inside `<ThreeCanvas>`
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The `layout` prop of any `<Sequence>` inside a `<ThreeCanvas>` must be set to `none`.
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```tsx
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import { Sequence } from "remotion";
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import { ThreeCanvas } from "@remotion/three";
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const { width, height } = useVideoConfig();
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<ThreeCanvas width={width} height={height}>
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<Sequence layout="none">
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<mesh>
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<boxGeometry args={[2, 2, 2]} />
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<meshStandardMaterial color="#4a9eff" />
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</mesh>
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</Sequence>
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</ThreeCanvas>
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```
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29
rules/animations.md
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29
rules/animations.md
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---
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name: animations
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description: Fundamental animation skills for Remotion
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metadata:
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tags: animations, transitions, frames, useCurrentFrame
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---
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All animations MUST be driven by the `useCurrentFrame()` hook.
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Write animations in seconds and multiply them by the `fps` value from `useVideoConfig()`.
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```tsx
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import { useCurrentFrame } from "remotion";
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export const FadeIn = () => {
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const frame = useCurrentFrame();
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const { fps } = useVideoConfig();
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const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
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extrapolateRight: 'clamp',
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});
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return (
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<div style={{ opacity }}>Hello World!</div>
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);
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};
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```
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CSS transitions or animations are FORBIDDEN - they will not render correctly.
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Tailwind animation class names are FORBIDDEN - they will not render correctly.
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78
rules/assets.md
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78
rules/assets.md
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---
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name: assets
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description: Importing images, videos, audio, and fonts into Remotion
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metadata:
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tags: assets, staticFile, images, fonts, public
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---
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# Importing assets in Remotion
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## The public folder
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Place assets in the `public/` folder at your project root.
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## Using staticFile()
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You MUST use `staticFile()` to reference files from the `public/` folder:
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```tsx
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import {Img, staticFile} from 'remotion';
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export const MyComposition = () => {
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return <Img src={staticFile('logo.png')} />;
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};
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```
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The function returns an encoded URL that works correctly when deploying to subdirectories.
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## Using with components
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**Images:**
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```tsx
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import {Img, staticFile} from 'remotion';
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<Img src={staticFile('photo.png')} />;
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```
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**Videos:**
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```tsx
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import {Video} from '@remotion/media';
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import {staticFile} from 'remotion';
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<Video src={staticFile('clip.mp4')} />;
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```
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**Audio:**
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```tsx
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import {Audio} from '@remotion/media';
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import {staticFile} from 'remotion';
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<Audio src={staticFile('music.mp3')} />;
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```
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**Fonts:**
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```tsx
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import {staticFile} from 'remotion';
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const fontFamily = new FontFace('MyFont', `url(${staticFile('font.woff2')})`);
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await fontFamily.load();
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document.fonts.add(fontFamily);
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```
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## Remote URLs
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Remote URLs can be used directly without `staticFile()`:
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```tsx
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<Img src="https://example.com/image.png" />
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<Video src="https://remotion.media/video.mp4" />
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```
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## Important notes
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- Remotion components (`<Img>`, `<Video>`, `<Audio>`) ensure assets are fully loaded before rendering
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- Special characters in filenames (`#`, `?`, `&`) are automatically encoded
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169
rules/audio.md
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169
rules/audio.md
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---
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name: audio
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description: Using audio and sound in Remotion - importing, trimming, volume, speed, pitch
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metadata:
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tags: audio, media, trim, volume, speed, loop, pitch, mute, sound, sfx
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---
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# Using audio in Remotion
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## Prerequisites
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First, the @remotion/media package needs to be installed.
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If it is not installed, use the following command:
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```bash
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npx remotion add @remotion/media
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```
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## Importing Audio
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Use `<Audio>` from `@remotion/media` to add audio to your composition.
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```tsx
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import { Audio } from "@remotion/media";
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import { staticFile } from "remotion";
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export const MyComposition = () => {
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return <Audio src={staticFile("audio.mp3")} />;
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};
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```
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Remote URLs are also supported:
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```tsx
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<Audio src="https://remotion.media/audio.mp3" />
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```
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By default, audio plays from the start, at full volume and full length.
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Multiple audio tracks can be layered by adding multiple `<Audio>` components.
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## Trimming
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Use `trimBefore` and `trimAfter` to remove portions of the audio. Values are in frames.
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```tsx
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const { fps } = useVideoConfig();
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return (
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<Audio
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src={staticFile("audio.mp3")}
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trimBefore={2 * fps} // Skip the first 2 seconds
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trimAfter={10 * fps} // End at the 10 second mark
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/>
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);
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```
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The audio still starts playing at the beginning of the composition - only the specified portion is played.
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## Delaying
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Wrap the audio in a `<Sequence>` to delay when it starts:
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```tsx
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import { Sequence, staticFile } from "remotion";
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import { Audio } from "@remotion/media";
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const { fps } = useVideoConfig();
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return (
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<Sequence from={1 * fps}>
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<Audio src={staticFile("audio.mp3")} />
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</Sequence>
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);
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```
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The audio will start playing after 1 second.
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## Volume
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Set a static volume (0 to 1):
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```tsx
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<Audio src={staticFile("audio.mp3")} volume={0.5} />
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```
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Or use a callback for dynamic volume based on the current frame:
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```tsx
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import { interpolate } from "remotion";
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const { fps } = useVideoConfig();
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return (
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<Audio
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src={staticFile("audio.mp3")}
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volume={(f) =>
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interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
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}
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/>
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);
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```
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The value of `f` starts at 0 when the audio begins to play, not the composition frame.
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## Muting
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Use `muted` to silence the audio. It can be set dynamically:
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```tsx
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const frame = useCurrentFrame();
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const { fps } = useVideoConfig();
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return (
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<Audio
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src={staticFile("audio.mp3")}
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muted={frame >= 2 * fps && frame <= 4 * fps} // Mute between 2s and 4s
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/>
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);
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```
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## Speed
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Use `playbackRate` to change the playback speed:
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```tsx
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<Audio src={staticFile("audio.mp3")} playbackRate={2} /> {/* 2x speed */}
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<Audio src={staticFile("audio.mp3")} playbackRate={0.5} /> {/* Half speed */}
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```
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Reverse playback is not supported.
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## Looping
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Use `loop` to loop the audio indefinitely:
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```tsx
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<Audio src={staticFile("audio.mp3")} loop />
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```
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Use `loopVolumeCurveBehavior` to control how the frame count behaves when looping:
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- `"repeat"`: Frame count resets to 0 each loop (default)
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- `"extend"`: Frame count continues incrementing
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```tsx
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<Audio
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src={staticFile("audio.mp3")}
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loop
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loopVolumeCurveBehavior="extend"
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volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
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/>
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```
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## Pitch
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Use `toneFrequency` to adjust the pitch without affecting speed. Values range from 0.01 to 2:
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```tsx
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<Audio
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src={staticFile("audio.mp3")}
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toneFrequency={1.5} // Higher pitch
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/>
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<Audio
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src={staticFile("audio.mp3")}
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toneFrequency={0.8} // Lower pitch
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/>
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```
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Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the `<Player />`.
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104
rules/calculate-metadata.md
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104
rules/calculate-metadata.md
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---
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name: calculate-metadata
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description: Dynamically set composition duration, dimensions, and props
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metadata:
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tags: calculateMetadata, duration, dimensions, props, dynamic
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---
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# Using calculateMetadata
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Use `calculateMetadata` on a `<Composition>` to dynamically set duration, dimensions, and transform props before rendering.
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```tsx
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<Composition id="MyComp" component={MyComponent} durationInFrames={300} fps={30} width={1920} height={1080} defaultProps={{videoSrc: 'https://remotion.media/video.mp4'}} calculateMetadata={calculateMetadata} />
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```
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## Setting duration based on a video
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Use the `getMediaMetadata()` function from the mediabunny/metadata skill to get the video duration:
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```tsx
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import {CalculateMetadataFunction} from 'remotion';
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import {getMediaMetadata} from '../get-media-metadata';
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const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
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const {durationInSeconds} = await getMediaMetadata(props.videoSrc);
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return {
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durationInFrames: Math.ceil(durationInSeconds * 30),
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};
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};
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```
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## Matching dimensions of a video
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```tsx
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const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
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const {durationInSeconds, dimensions} = await getMediaMetadata(props.videoSrc);
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return {
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durationInFrames: Math.ceil(durationInSeconds * 30),
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width: dimensions?.width ?? 1920,
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height: dimensions?.height ?? 1080,
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};
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};
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```
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## Setting duration based on multiple videos
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```tsx
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const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
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const metadataPromises = props.videos.map((video) => getMediaMetadata(video.src));
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const allMetadata = await Promise.all(metadataPromises);
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const totalDuration = allMetadata.reduce((sum, meta) => sum + meta.durationInSeconds, 0);
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return {
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durationInFrames: Math.ceil(totalDuration * 30),
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};
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};
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```
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## Setting a default outName
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Set the default output filename based on props:
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```tsx
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const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
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return {
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defaultOutName: `video-${props.id}.mp4`,
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};
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};
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```
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## Transforming props
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Fetch data or transform props before rendering:
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```tsx
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const calculateMetadata: CalculateMetadataFunction<Props> = async ({props, abortSignal}) => {
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const response = await fetch(props.dataUrl, {signal: abortSignal});
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const data = await response.json();
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return {
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props: {
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...props,
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fetchedData: data,
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},
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};
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};
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```
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The `abortSignal` cancels stale requests when props change in the Studio.
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## Return value
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All fields are optional. Returned values override the `<Composition>` props:
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- `durationInFrames`: Number of frames
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- `width`: Composition width in pixels
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- `height`: Composition height in pixels
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- `fps`: Frames per second
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- `props`: Transformed props passed to the component
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- `defaultOutName`: Default output filename
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- `defaultCodec`: Default codec for rendering
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75
rules/can-decode.md
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75
rules/can-decode.md
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---
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name: can-decode
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description: Check if a video can be decoded by the browser using Mediabunny
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metadata:
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tags: decode, validation, video, audio, compatibility, browser
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---
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# Checking if a video can be decoded
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Use Mediabunny to check if a video can be decoded by the browser before attempting to play it.
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## The `canDecode()` function
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This function can be copy-pasted into any project.
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||||
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```tsx
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import { Input, ALL_FORMATS, UrlSource } from "mediabunny";
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export const canDecode = async (src: string) => {
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const input = new Input({
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formats: ALL_FORMATS,
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source: new UrlSource(src, {
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getRetryDelay: () => null,
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}),
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});
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try {
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await input.getFormat();
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} catch {
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return false;
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}
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const videoTrack = await input.getPrimaryVideoTrack();
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if (videoTrack && !(await videoTrack.canDecode())) {
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return false;
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}
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const audioTrack = await input.getPrimaryAudioTrack();
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if (audioTrack && !(await audioTrack.canDecode())) {
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return false;
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}
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||||
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return true;
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||||
};
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||||
```
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||||
## Usage
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||||
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||||
```tsx
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const src = "https://remotion.media/video.mp4";
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const isDecodable = await canDecode(src);
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||||
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if (isDecodable) {
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console.log("Video can be decoded");
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} else {
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console.log("Video cannot be decoded by this browser");
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||||
}
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||||
```
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||||
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||||
## Using with Blob
|
||||
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||||
For file uploads or drag-and-drop, use `BlobSource`:
|
||||
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||||
```tsx
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import { Input, ALL_FORMATS, BlobSource } from "mediabunny";
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||||
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||||
export const canDecodeBlob = async (blob: Blob) => {
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const input = new Input({
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||||
formats: ALL_FORMATS,
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||||
source: new BlobSource(blob),
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||||
});
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||||
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||||
// Same validation logic as above
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||||
};
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||||
```
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||||
120
rules/charts.md
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120
rules/charts.md
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@@ -0,0 +1,120 @@
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||||
---
|
||||
name: charts
|
||||
description: Chart and data visualization patterns for Remotion. Use when creating bar charts, pie charts, line charts, stock graphs, or any data-driven animations.
|
||||
metadata:
|
||||
tags: charts, data, visualization, bar-chart, pie-chart, line-chart, stock-chart, svg-paths, graphs
|
||||
---
|
||||
|
||||
# Charts in Remotion
|
||||
|
||||
Create charts using React code - HTML, SVG, and D3.js are all supported.
|
||||
|
||||
Disable all animations from third party libraries - they cause flickering.
|
||||
Drive all animations from `useCurrentFrame()`.
|
||||
|
||||
## Bar Chart
|
||||
|
||||
```tsx
|
||||
const STAGGER_DELAY = 5;
|
||||
const frame = useCurrentFrame();
|
||||
const { fps } = useVideoConfig();
|
||||
|
||||
const bars = data.map((item, i) => {
|
||||
const height = spring({
|
||||
frame,
|
||||
fps,
|
||||
delay: i * STAGGER_DELAY,
|
||||
config: { damping: 200 },
|
||||
});
|
||||
return <div style={{ height: height * item.value }} />;
|
||||
});
|
||||
```
|
||||
|
||||
## Pie Chart
|
||||
|
||||
Animate segments using stroke-dashoffset, starting from 12 o'clock:
|
||||
|
||||
```tsx
|
||||
const progress = interpolate(frame, [0, 100], [0, 1]);
|
||||
const circumference = 2 * Math.PI * radius;
|
||||
const segmentLength = (value / total) * circumference;
|
||||
const offset = interpolate(progress, [0, 1], [segmentLength, 0]);
|
||||
|
||||
<circle
|
||||
r={radius}
|
||||
cx={center}
|
||||
cy={center}
|
||||
fill="none"
|
||||
stroke={color}
|
||||
strokeWidth={strokeWidth}
|
||||
strokeDasharray={`${segmentLength} ${circumference}`}
|
||||
strokeDashoffset={offset}
|
||||
transform={`rotate(-90 ${center} ${center})`}
|
||||
/>;
|
||||
```
|
||||
|
||||
## Line Chart / Path Animation
|
||||
|
||||
Use `@remotion/paths` for animating SVG paths (line charts, stock graphs, signatures).
|
||||
|
||||
Install: `npx remotion add @remotion/paths`
|
||||
Docs: https://remotion.dev/docs/paths.md
|
||||
|
||||
### Convert data points to SVG path
|
||||
|
||||
```tsx
|
||||
type Point = { x: number; y: number };
|
||||
|
||||
const generateLinePath = (points: Point[]): string => {
|
||||
if (points.length < 2) return "";
|
||||
return points.map((p, i) => `${i === 0 ? "M" : "L"} ${p.x} ${p.y}`).join(" ");
|
||||
};
|
||||
```
|
||||
|
||||
### Draw path with animation
|
||||
|
||||
```tsx
|
||||
import { evolvePath } from "@remotion/paths";
|
||||
|
||||
const path = "M 100 200 L 200 150 L 300 180 L 400 100";
|
||||
const progress = interpolate(frame, [0, 2 * fps], [0, 1], {
|
||||
extrapolateLeft: "clamp",
|
||||
extrapolateRight: "clamp",
|
||||
easing: Easing.out(Easing.quad),
|
||||
});
|
||||
|
||||
const { strokeDasharray, strokeDashoffset } = evolvePath(progress, path);
|
||||
|
||||
<path
|
||||
d={path}
|
||||
fill="none"
|
||||
stroke="#FF3232"
|
||||
strokeWidth={4}
|
||||
strokeDasharray={strokeDasharray}
|
||||
strokeDashoffset={strokeDashoffset}
|
||||
/>;
|
||||
```
|
||||
|
||||
### Follow path with marker/arrow
|
||||
|
||||
```tsx
|
||||
import {
|
||||
getLength,
|
||||
getPointAtLength,
|
||||
getTangentAtLength,
|
||||
} from "@remotion/paths";
|
||||
|
||||
const pathLength = getLength(path);
|
||||
const point = getPointAtLength(path, progress * pathLength);
|
||||
const tangent = getTangentAtLength(path, progress * pathLength);
|
||||
const angle = Math.atan2(tangent.y, tangent.x);
|
||||
|
||||
<g
|
||||
style={{
|
||||
transform: `translate(${point.x}px, ${point.y}px) rotate(${angle}rad)`,
|
||||
transformOrigin: "0 0",
|
||||
}}
|
||||
>
|
||||
<polygon points="0,0 -20,-10 -20,10" fill="#FF3232" />
|
||||
</g>;
|
||||
```
|
||||
141
rules/compositions.md
Normal file
141
rules/compositions.md
Normal file
@@ -0,0 +1,141 @@
|
||||
---
|
||||
name: compositions
|
||||
description: Defining compositions, stills, folders, default props and dynamic metadata
|
||||
metadata:
|
||||
tags: composition, still, folder, props, metadata
|
||||
---
|
||||
|
||||
A `<Composition>` defines the component, width, height, fps and duration of a renderable video.
|
||||
|
||||
It normally is placed in the `src/Root.tsx` file.
|
||||
|
||||
```tsx
|
||||
import {Composition} from 'remotion';
|
||||
import {MyComposition} from './MyComposition';
|
||||
|
||||
export const RemotionRoot = () => {
|
||||
return <Composition id="MyComposition" component={MyComposition} durationInFrames={100} fps={30} width={1080} height={1080} />;
|
||||
};
|
||||
```
|
||||
|
||||
## Default Props
|
||||
|
||||
Pass `defaultProps` to provide initial values for your component.
|
||||
Values must be JSON-serializable (`Date`, `Map`, `Set`, and `staticFile()` are supported).
|
||||
|
||||
```tsx
|
||||
import {Composition} from 'remotion';
|
||||
import {MyComposition, MyCompositionProps} from './MyComposition';
|
||||
|
||||
export const RemotionRoot = () => {
|
||||
return (
|
||||
<Composition
|
||||
id="MyComposition"
|
||||
component={MyComposition}
|
||||
durationInFrames={100}
|
||||
fps={30}
|
||||
width={1080}
|
||||
height={1080}
|
||||
defaultProps={
|
||||
{
|
||||
title: 'Hello World',
|
||||
color: '#ff0000',
|
||||
} satisfies MyCompositionProps
|
||||
}
|
||||
/>
|
||||
);
|
||||
};
|
||||
```
|
||||
|
||||
Use `type` declarations for props rather than `interface` to ensure `defaultProps` type safety.
|
||||
|
||||
## Folders
|
||||
|
||||
Use `<Folder>` to organize compositions in the sidebar.
|
||||
Folder names can only contain letters, numbers, and hyphens.
|
||||
|
||||
```tsx
|
||||
import {Composition, Folder} from 'remotion';
|
||||
|
||||
export const RemotionRoot = () => {
|
||||
return (
|
||||
<>
|
||||
<Folder name="Marketing">
|
||||
<Composition id="Promo" /* ... */ />
|
||||
<Composition id="Ad" /* ... */ />
|
||||
</Folder>
|
||||
<Folder name="Social">
|
||||
<Folder name="Instagram">
|
||||
<Composition id="Story" /* ... */ />
|
||||
<Composition id="Reel" /* ... */ />
|
||||
</Folder>
|
||||
</Folder>
|
||||
</>
|
||||
);
|
||||
};
|
||||
```
|
||||
|
||||
## Stills
|
||||
|
||||
Use `<Still>` for single-frame images. It does not require `durationInFrames` or `fps`.
|
||||
|
||||
```tsx
|
||||
import {Still} from 'remotion';
|
||||
import {Thumbnail} from './Thumbnail';
|
||||
|
||||
export const RemotionRoot = () => {
|
||||
return <Still id="Thumbnail" component={Thumbnail} width={1280} height={720} />;
|
||||
};
|
||||
```
|
||||
|
||||
## Calculate Metadata
|
||||
|
||||
Use `calculateMetadata` to make dimensions, duration, or props dynamic based on data.
|
||||
|
||||
```tsx
|
||||
import {Composition, CalculateMetadataFunction} from 'remotion';
|
||||
import {MyComposition, MyCompositionProps} from './MyComposition';
|
||||
|
||||
const calculateMetadata: CalculateMetadataFunction<MyCompositionProps> = async ({props, abortSignal}) => {
|
||||
const data = await fetch(`https://api.example.com/video/${props.videoId}`, {
|
||||
signal: abortSignal,
|
||||
}).then((res) => res.json());
|
||||
|
||||
return {
|
||||
durationInFrames: Math.ceil(data.duration * 30),
|
||||
props: {
|
||||
...props,
|
||||
videoUrl: data.url,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
export const RemotionRoot = () => {
|
||||
return (
|
||||
<Composition
|
||||
id="MyComposition"
|
||||
component={MyComposition}
|
||||
durationInFrames={100} // Placeholder, will be overridden
|
||||
fps={30}
|
||||
width={1080}
|
||||
height={1080}
|
||||
defaultProps={{videoId: 'abc123'}}
|
||||
calculateMetadata={calculateMetadata}
|
||||
/>
|
||||
);
|
||||
};
|
||||
```
|
||||
|
||||
The function can return `props`, `durationInFrames`, `width`, `height`, `fps`, and codec-related defaults. It runs once before rendering begins.
|
||||
|
||||
## Nesting compositions within another
|
||||
|
||||
To add a composition within another composition, you can use the `<Sequence>` component with a `width` and `height` prop to specify the size of the composition.
|
||||
|
||||
```tsx
|
||||
<AbsoluteFill>
|
||||
<Sequence width={COMPOSITION_WIDTH} height={COMPOSITION_HEIGHT}>
|
||||
<CompositionComponent />
|
||||
</Sequence>
|
||||
</AbsoluteFill>
|
||||
```
|
||||
Reference in New Issue
Block a user